I recently studied the hair effect, a hair shader modified from the paragon hair shader of the UE engine.
Use substance designer to fuse the alpha depth gradient map into three channels, and extract a part of the hair in alpha for color and brightness changes
The hair card is made with the ornatrix plugin in maya.
The hair node node has re-optimized some functions.Both the tail and the top can be gradient, and the thickness can also be changed
The part of the gap is divided into several parts and can be adjusted individually
Added some curling effects to make fur more natural.